3 ms·
"We do not do expensive and synchronous getPixelsData" Sounds good (along with the performance graph). But I would also just like a asynchronous getPixelData
by hutzlibu 5y ago
"We do not do expensive and synchronous getPixelsData"
Sounds good (along with the performance graph).
But I would also just like a asynchronous getPixelData for the canvas now.
Does anyone know if there is a chance of this coming anytime soon? From my user perspective, it does not seem too complicated to implement, but the potential benefits seem great.
Because WebGL is working quite stable now and WebGPU not yet.