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And here's another, slightly more technical talk from him about the "wave function collapse" algorithm he uses for procedural generation in his games: https://w
by btown 5y ago
And here's another, slightly more technical talk from him about the "wave function collapse" algorithm he uses for procedural generation in his games: https://www.youtube.com/watch?v=0bcZb-SsnrA https://www.youtube.com/watch?v=0bcZb-SsnrA
- tdrdt 5y agoAh thank you. I was in fact looking for that talk! What I really like about this is that the base grid is not straight. Therefore the buildings are arranged in a very European style.