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> WebGPU is years away It would be even further away if all the devs working on it were instead spending years on WebGL-Compute. It's not like you snap your fi
by greggman3 5y ago
> WebGPU is years away
It would be even further away if all the devs working on it were instead spending years on WebGL-Compute. It's not like you snap your fingers and it works. It takes years of cross platform work and testing. That time is better spent moving forward.
As further proof, the only names on the compute spec are Intel and one Google name. Compare to the WebGPU spec which clearly has buy in from all the browsers.
So if Chrome had shipped it you'd have the gallery of comments bitching about Chrome going too fast, implementing too many things no other browser plans to implement.
BTW: WebGL2 in Safari does not run on Metal (yet)
- ncmncm 5y agoRaph says Metal fails to support an important synchronization primitive that is therefore also not available in WebGPU, and limits performance in his font rendering pipeline.
- vlovich123 5y agoIf it's not available in Metal, how would it be magically available in WebGL running on top of Metal?
- ncmncm 5y agoEvidently it is also not available in WebGL. Like many other things.
- pjmlp 5y agoHere is a tip, doesn't need to be the same team.
- om2 5y agoWebGL 2 in Safari does run on Metal. WebGL 1 also runs on Metal. Apple contributors added support to ANGLE to use a Metal back end and it’s enabled by default in the latest Safari.