2 ms·
You can, but my understanding is that they are significantly less performant than using proper compute shaders. Maybe I'm wrong though?
by danielvaughn 5y ago
You can, but my understanding is that they are significantly less performant than using proper compute shaders. Maybe I'm wrong though?
- flohofwoe 5y agoThe more computation happens per 'item/pixel' the less the WebGL-induced overhead should matter, WebGL adds overhead getting the data into and out of the shaders, but the raw pixel- vs compute-shader performance shouldn't differ much.
- kevingadd 5y agoI would expect the real problems are the lack of integer operations and random memory access