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If a game doesn't want TCP at all for whatever performance metrics they think they need to hit in their networking stack, HTTP/3 is not likely to meet their nee
by WorldMaker 5y ago
If a game doesn't want TCP at all for whatever performance metrics they think they need to hit in their networking stack, HTTP/3 is not likely to meet their needs/standards/expectations either even over UDP because HTTP/3 just moves some of TCP's stack into the application protocol over top of UDP and in some ways remains "just" a TCP-over-UDP tunnel.
- plopz 5y agoCould you elaborate? I'm not sure I understand. The main issue that UDP solves in game networking is being able to send/receive out-of-order messages, which will be possible with WebTransport datagrams.