4 ms·
24 is the right balance for a lot of things. Primarily - cost (everything gets more expensive the higher you go e.g CG, grading etc..) - lighting gets harder
by dagmx 5y ago
24 is the right balance for a lot of things. Primarily
- cost (everything gets more expensive the higher you go e.g CG, grading etc..)
- lighting gets harder at higher frame rates since you have to be shoveling a lot more light in scenarios where you need to be close to open shutter
- style, because so many people are used to 24
Also everyone in the industry is used to 3:2 pulldowns and the like to work with indivisible ratios.
- charcircuit 5y ago>Also everyone in the industry is used to 3:2 pulldowns and the like to work with indivisible ratios. Maybe the industry in used to it, but for me it just makes it more of a choppy mess.