3 ms·
A gaming PC is already so fast compared to consoles that I'm generally not super concerned about those discrepancies. Compared to the big gains in going from no
by psykotic 15y ago
A gaming PC is already so fast compared to consoles that I'm generally not super concerned about those discrepancies. Compared to the big gains in going from no SIMD to SSE3-level SIMD, it's very minor. As I already said, if you have a few speed-critical inner loops (not generally the case in games but more the domain of programs like x264 and Bink 2) then go ahead and write the whole loop with a good macro assembler. But even then, Bink 2's encoder uses SSE in parts and is highly multi-threaded, and yet Jeff hasn't at all bothered with your level of per-CPU customization of the SSE code, and I doubt he ever will.
Most programs aren't like codecs or even like games but could still make great gains from a properly administered dose of SIMD intrinsics.