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> - iOS still doesn't support webgl 2.0 and webgl 1.0 is ancient Right, it supports Metal and all the WebGPU implementations right now are using Metal. Apple w
by adamnemecek 5y ago
> - iOS still doesn't support webgl 2.0 and webgl 1.0 is ancient
Right, it supports Metal and all the WebGPU implementations right now are using Metal. Apple was in fact the driving force behind WebGPU.
I see where they are coming from, opengl (including webgl) is such a clusterfuck.
- pjmlp 5y agoAgree, unfortunately Vulkan seems to repeat all the mistakes regarding tooling, extensions and expecting the community to come up with SDK like solutions, only at lower level, so a newbie suffers much less with OpenGL, despite its warts.
- chris37879 5y agoExactly this. I've been trying to get a handle on Vulkan and it's just _dense_. The way it's written I feel like you basically have to understand GPUs inside and out to use it. There's no such thing as a 'reasonable default' to it. WebGPU is a bit better, but still quite dense. We absolutely need a standardized higher level interface to the hardware, but like you said, that's not what Vulkan is.