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Apple enabled WebGL 2.0 by default as of iOS 15.0, and Apple was the company who proposed WebGPU to the W3C (which was its own news story because Apple started
by conradev 5y ago
Apple enabled WebGL 2.0 by default as of iOS 15.0, and Apple was the company who proposed WebGPU to the W3C (which was its own news story because Apple started the debate over shader language)
- danielvaughn 5y agoThat's interesting, I had no idea they were the ones that proposed it. Everything I've read paints them as the odd one out, since they're going their own way with Metal and not Vulkan.
- modeless 5y agoWhat they initially proposed was essentially WebMetal. Their likely reasons for doing so were to force a change in venue to W3C instead of Khronos, and preempt any attempt at a WebGL 3 or WebVulkan, due to their ongoing legal dispute with Khronos (also the reason they deprecated OpenGL).
- moonchrome 5y agoI didn't know that, nice it only took them 4 years. WebGPU is like I said irrelevant since the platform is not enabling for these kinds of apps.