4 ms·
This can be solved by doing the following: instead of checking "currentPosition" and "futurePosition" for a collision per frame, instead compute a sphere using
by sushsjsuauahab 5y ago
This can be solved by doing the following:
instead of checking "currentPosition" and "futurePosition" for a collision per frame, instead compute a sphere using those two values as bounds, and check if there are any collisions within that sphere
- Vogtinator 5y agoBy converting the whole ball movement into an object, you end up with a "pill".
- MH15 5y agoThe parent is talking about Continuous Collision Detection. A pill would be similar to the end result, but only at speed.