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That's a goal for me as well. The Zachtronics "design puzzle" games are considerably more interesting (to me) than most standard "program a robot" games. Some o
by hcs 5y ago
That's a goal for me as well. The Zachtronics "design puzzle" games are considerably more interesting (to me) than most standard "program a robot" games. Some others of possible interest:
Hack 'n' Slash is a game about applying debugging/hacking tools to itself. https://store.steampowered.com/app/246070/Hack_n_Slash/ https://store.steampowered.com/app/246070/Hack_n_Slash/
Human Resource Machine and 6 Billion Humans are fairly simple as programming goes, but the UI and debugging experience are nicely polished. https://store.steampowered.com/app/375820/Human_Resource_Machine/ https://store.steampowered.com/app/375820/Human_Resource_Mac...
Baba Is You, arguably, it made me think a lot about puzzle game mechanics. https://store.steampowered.com/app/736260/Baba_Is_You/ https://store.steampowered.com/app/736260/Baba_Is_You/
Shameless self promotion, PrograMaze is a little puzzle I made. https://gashlin.net/games/programaze/ https://gashlin.net/games/programaze/
- Donckele 5y agoHey! that looks like a 2d turing machine kinda game. Could you give some instructions on how to play?
- MauranKilom 5y agoNot the author, but the grid is simultaneously a tape/program and a maze. At each step, two bits of the program are read and converted to a move of the blue box. Each set bit is also a wall in the maze which blocks movement. Note also the instructions at the bottom. I found the introduction simple enough (but maybe the game was updated since you asked). Edit: Beat the game. Cool concept, I found the levels to be on the easy side though. Some ideas for if you wanted to extend it: You could have "stuck" bits, different kinds of boxes (different rules, or "doesn't die from hitting a wall"), and multiple boxes and/or goals.
- Donckele 5y agoThanks for the explanation. I played it through! enjoyed playing it.