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IRetroPhone iPhone App -- $30,000 Net Profit for One Day's Work
- watmough 18y agoCongratulations to these guys!! Totally awesome!! runs to padded room. sound of muffled thuds, screaming.
- moses1400 18y agoguy sold 15,000 copies in the first day at $2.99 per
- MicahWedemeyer 18y agoLet's see if there are straight-up clones of all these iPhone apps once Android hits the streets next month.
- babooo404 18y agoof course this will only happen once
- greyman 18y agoGreat, I still think iPhone App building will be a golden mine for some time. Anyway, he must be a great coder to be able to do such an application in only one day - almost unbelievable.
- deleted 18y ago[deleted]
- bluelu 18y agoYes. It also looks quite nice (which probably takes the most of the time)
- river_styx 18y agoInteresting. I had read some time ago that Apple patented the touch-based rotary dialer concept. If that's the case, I'm surprised they let this one through.
- bluelu 18y agoThey will let him generate the publicity and then confiscate his earnings. ;)
- pxlpshr 18y agofantastic for him, seriously... but a sad reflection of the state of the AppStore in regard to utility/quality. stories like this bring gold diggers out of the woodwork and pollute the store, imo. not trying to be a pessimist here... just venting.
- Herring 18y agoI'm reminded of an onion article http://www.theonion.com/content/node/29448 http://www.theonion.com/content/node/29448
- rrhyne 18y agoWhy shouldn't any developer be able to make almost any app, then make money on it? If this app made 30k, build a truly great app and retire.
- ConradHex 18y agoAssuming that revenue scales with app quality...
- jedc 18y agoI don't think it's necessarily a "sad reflection" of the AppStore, it's just what happens when a brand new (and hot) marketplace opens. Some people make a killing for little reason or effort whatsoever. As time goes on the marketplace will evolve, and an application like that would never be able to be priced at $2.99 or get the kind of attention that it did in the very early days. Apple could have potentially prevented this with a little more visibility and/or less heavy-handed control over Apps going public, but probably not by much. It'll probably happen with the Android store, too, but now that people haven't learned it won't be quite so dramatic.
- yan 18y agoI wonder how Apple will take care of app pollution. The store works fine now that there are less than a few hundred apps in each category, but as that number grows, it will be harder to browse it in its current state on the phone.
- deleted 18y ago[deleted]
- maxklein 18y agoThe only reason he sold that much was because he was mentioned in a magazine with a massive readership. Almost any half way useful or interesting application would sell that much if mentioned in such a magazine.
- rrhyne 18y agoSo you are saying, work hard at getting good press?
- maxklein 18y agoNo, that's not relevant. He created the type of product that is interesting enough to be mentioned in the 'wierd' section of a big magazine. He did not work for the press, he did not do any clever marketing, it was his product that was clever. He could just as well have never gotten mentioned, and his product would have made a hundred a month or so from the few people who like the quirky idea. What he did right was create a simple and fun product. There is hardly any lesson to be learnt from the guys experience, apart from the obvious lesson that more eyeballs brings more sales, and that people will willingly pay for iphone apps.
- ovi256 18y ago>He did not work for the press, he did not do any clever marketing, You can not really be sure about that, now, can you?
- deleted 18y ago[deleted]
- tocomment 18y agoUmm isn't it free? I have it and it was free for me.
- jodrellblank 18y agoEvery time someone does something like this, I think "that was a good idea! Oh well, there are no good ideas left now". Will I ever learn?