3 ms·
Yeah not sure about this one chief. Is this an engine specific thing? I don’t see why spawning can’t happen on an async thread.
by dimgl 5y ago
Yeah not sure about this one chief. Is this an engine specific thing? I don’t see why spawning can’t happen on an async thread.
- OhSoHumble 5y agoAnecdotally, this occurs often in the game Escape from Tarkov. New game objects entering the world can cause client stutters. This was a larger problem during earlier builds of the game because it was more pronounced and the stutters could either be used offensively by degrading performance on enemies computers or it could just be used to gauge game state. Also to note, Tarkov has several inherent design problems.
- dimgl 5y agoThis seems to be an engine specific thing though. Unity has always struggled with spawning objects in big maps. Rust had a similar problem for many years.