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Just a small hint, if you care to take it. You don't have to reinvent the wheel. Start small. Small victories will build to large ones, and everyone can just us
by UnpossibleJim 5y ago
Just a small hint, if you care to take it. You don't have to reinvent the wheel. Start small. Small victories will build to large ones, and everyone can just use a win sometimes.
I had, had the WORST time completing a game project. I had gotten into the headspace where I thought I couldn't finish it (and, as for a large, wholly original project, maybe I can't).
I just decided to make a small match three game with minimal assets and minimal menu. Looks terrible. Unpublishable. But I finished it! I know how to plan it out, I know the warts that are involved, and I know how to get it on the platform I want should I want to publish.
There's something to be said for finishing an MVP of even a minimal project.
- hesdeadjim 5y agoThis advice is spot on. Anytime I’m talking with someone at a meet-up who wants to learn gamedev, I advise them to make pong and add a new mechanic to it. If they can’t learn to do that, the odds of them making the game they envision is extremely low. I’ve been in the industry for twelve years and have done the indie thing very successfully, and I still have low confidence when it comes to making a game that is any good. I keep waiting for it to get easier, but every time it does your ambitions increase to match.