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I think the two can live interchangeably. Pooling and such is more of an optimization technique. For a tutorial like this limiting the number of concepts to th
by dschroer 5y ago
I think the two can live interchangeably. Pooling and such is more of an optimization technique.
For a tutorial like this limiting the number of concepts to throw at the reader is better than making sure its 100% production ready. I would be worried if reading a post like this was all you need for your entire games netcode in prod.