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https://gameprogrammingpatterns.com/object-pool.html https://gameprogrammingpatterns.com/object-pool.html Is this the kind of pool you're referring to? Just cu
by rackjack 5y ago
https://gameprogrammingpatterns.com/object-pool.html https://gameprogrammingpatterns.com/object-pool.html
Is this the kind of pool you're referring to? Just curious, I don't know a lot of gamedev.
- m12k 5y agoExactly that. Ideally, nothing gets allocated or freed during a given frame, it's just previously (upfront) allocated entities getting flagged as active or inactive.