3 ms·
I have a few minor gripes: 1. Click (pause) and double click (full screen) interfere with each other. I don't really want pause to have more of a delay than it
by hunter2_ 5y ago
I have a few minor gripes:
1. Click (pause) and double click (full screen) interfere with each other. I don't really want pause to have more of a delay than it already has, but that's the only way to allow a non-pause double click.
2. I'd prefer if spacebar paused unconditionally. When focus is on other controls, it activates those instead, which I understand for a11y, but it's a bit annoying when other players do grab every space for pause.
3. I think < and > used to nudge by a single frame (when paused) but no longer do?
- arsenide 5y agoOn 3: ',' and '.' go backwards/forwards by a single frame when paused.
- hunter2_ 5y agoOh, yeah it does still work. Not sure why it was acting up for me the other day. N.B.: You refer to the keystrokes correctly, while I refer to them using their modified characters (on EN-US keyboards, anyway) despite the modifier not actually being used, which I assume is why these keys were chosen.
- thth 5y agoOn 1: the dedicated play/pause button doesn't have delay and can't be double-clicked for full screen.