28 ms·
So a detail I didn't see from the others to add on. Tetris technically allows you to push the button every frame, so 60 moves/second would be optimal if you ign
by runevault 5y ago
So a detail I didn't see from the others to add on. Tetris technically allows you to push the button every frame, so 60 moves/second would be optimal if you ignore physical limits of the controller etc. With the oldest way of playing called DAS (I forget what it stands for) after a couple frames it starts inputting really fast, but you have to store inputs to manage to make it move the way you want efficiently. This new rolling is the fastest way found so far to press the direction buttons quickly and get as many presses per second possible to better position blocks.
- oooooooooooow 5y agoDelayed Auto Shift. In NES tetris the rate is 10 moves per second, so to beat it in speed you have to press on the dpad at more than 10Hz.
- LocalH 5y agoI think you mean 30 moves per second, as Tetris (like most games) doesn't count two consecutive frames of "button pressed" as two button presses, but a press-and-hold. Still faster than the 10Hz of DAS, but by necessity a full, separate button press requires at least one frame of "button pressed" separated by one frame of "button not pressed".
- runevault 5y agoYou're right on 30fps. Been a while since I followed NES Tetris. Thanks for the correction.