4 ms·
He says earlier in the video it's building up memory pressure, so it's some sort of (obviously unconsidered) garbage collection issue.
by kthejoker2 5y ago
He says earlier in the video it's building up memory pressure, so it's some sort of (obviously unconsidered) garbage collection issue.
- Agingcoder 5y agoGarbage collection on a NES? AFAIK Lots of (most) games were written in asm, not with very high level languages.
- tinus_hn 5y agoThe NES contains 2k of RAM. Although you can extend that in the cartridge I doubt games use garbage collection. Why would you anyway? It’s such a basic, predictable game. There’s a fixed size playing field that contains only one fixed size moving object.
- __s 5y agoBetter would've been to suggest a memory leak But the level being near 256 suggests an integer overflow
- mypalmike 5y agoGoing a bit off topic here, but there's no reason you couldn't use a garbage collector to manage heap memory for your assembly language program. On the NES, such a memory management approach would be particularly insane.
- Agingcoder 5y agoYes, that's what I meant.