3 ms·
It seems like we are really going fast towards game regulation based on what I saw. Gambling with real fake money for teens in a game designed to be basically a
by A4ET8a8uTh0 5y ago
It seems like we are really going fast towards game regulation based on what I saw. Gambling with real fake money for teens in a game designed to be basically a pokemon clone with all ways to keep users engaged?
It may not be a ponzi scheme, but if it keeps growing, we will hear about it as a new panic in US.
- kevingadd 5y agoChina has already been aggressively regulating games for the last few years, in part due to how exploitative lootbox/gacha games got over there. The worst of monetized games in the West are already as bad as things were there before regulation if not worse - to a degree, any good guidelines we have here are enforced by Google and Apple for parity with Chinese rules (requirement to publish rates, etc.) Chinese Genshin Impact players are actually more protected from exploitation than players in the US. It's wild. I suspect we'll probably see regions like Europe adopt similar regulations over time.
- elliekelly 5y agoIIRC Belgium and the Netherlands have already banned loot boxes for children as gambling.
- elliekelly 5y agoI’ve been seeing a lot of ads recently for mobile games with cash or crypto payouts.
- meheleventyone 5y agoThis is going to be super interesting in terms of regulation. For example how Second Life is set up to cash out. How many of these companies are actually compliant?