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The game industry puts this type of workload on more than just leads and managers - the rank and file toil for long hours with miserable pay (compared to the re
by potatolicious 15y ago
The game industry puts this type of workload on more than just leads and managers - the rank and file toil for long hours with miserable pay (compared to the rest of the industry). There are a few exceptions to the rule - studios where life resembles something like normal, and crunch time is an anomaly, not year-round.
They are few and far between though. I grew up in Vancouver where EA has its largest studio presence, and the number of burned out game devs I've met is a little scary.
Video games is like Hollywood - it's glamorous, and has the tendency to suck in some great talent, chew them up, and spit them by the curb 2-4 years down the road. And this will not change so long as there's a lineup of talented artists and developers out the door and around the block waiting for their crack at what may just be the worst working environment known to software-dom in this country.
- stmartin 15y agoGames are the worst type of time waste, a dopamine inducing addiction that is extremely difficult to get rid of. Fortunately, it's mostly kids that are hooked on it and they have plenty of time to waste. The whole lot of them outgrow it (as I did). Video games serve no purpose whatsoever other than to line someone's pockets with money.