3 ms·
I'd love to know what you base this opinion on. Every game I've shipped has been far more stable than the majority of applications I use on a daily basis today
by ajg1977 15y ago
I'd love to know what you base this opinion on.
Every game I've shipped has been far more stable than the majority of applications I use on a daily basis today. Most of those codebases where then used in other titles, aside from the very game-specific parts.
Sony/Nintendo etc require that your game runs for 1-3 days without a crash, on a platform without virtual memory, before they'll put it on a disc that cannot be patched (well, until this-gen of consoles. Now it's just expensive to patch).
Quite a bit different from platforms such as iOS where developers get upset that Apple take five days to approve updates for for free (fail a Sony submission and you'll be paying $$$$$)