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Thumbs up for telling people they need to know some math. Even if you're not planning to work in the specialized areas that are mentioned in the article, it wo
by amcintyre 15y ago
Thumbs up for telling people they need to know some math. Even if you're not planning to work in the specialized areas that are mentioned in the article, it wouldn't hurt to be more comfortable with math than most developers are, because you may need to step in and help somebody in one of those areas, and (for me, at least), learning stuff like that on short notice is really hard.
- kabdib 15y agoYou don't really need to know 3D math unless you're working on graphics. It helps. But you don't /need/ it.
- agavin 15y agoPhysics, collision, animation, and certain types of compression also use a lot of math. I also found that just plain gameplay programming in 3D games required a pretty decent command of matrix math and analytic trig.
- amcintyre 15y agoSure, and there are a lot of other things you don't /need/, but that will make you more valuable to employers, or to your customers if you're a business owner. Everybody has to choose things to learn and not learn, but my experience has been that putting math in the "not learn" category can make your life/career more difficult in some job markets. If most game devs decide they don't need to know math, that's just more opportunity for me, so I'm not too bent out of shape about it. :)
- psykotic 15y agoYou don't need to know much mathematics, but a solid practical understanding of 3D geometry is a bread-and-butter skill in game programming, no matter your speciality.