4 ms·
What's the point of this? Stuff like Stadia already works on top of WebRTC, and they can have sub ~100ms latency, where most of it is in the network, which no a
by torginus 5y ago
What's the point of this? Stuff like Stadia already works on top of WebRTC, and they can have sub ~100ms latency, where most of it is in the network, which no amount of driver trickery can do anything about. Add to this the fact that humans are generally more tolerant of audio lag, than video, and I'm not sure if you don't have video, or real-time input, how do you event detect such low latencies. If it's for musicians, as depicted on the page, you generally need to connect more than 2 of them.
- dantepfer 5y agoHumans are way less tolerant of audio lag than video lag, in fact.
- sp332 5y agoIt's different when a game is making a sound and you just hear it a bit later than you would if it were local. This case is for when you need a local sound to occur at the same time as a sound sent over the network. Latency is very noticeable.