4 ms·
FYI, Hades was ported from C#/MonoGame to C++ late in development in order to ship on Switch. Their previous titles (Transistor, Pyre, etc) were C# from start t
by kevingadd 5y ago
FYI, Hades was ported from C#/MonoGame to C++ late in development in order to ship on Switch. Their previous titles (Transistor, Pyre, etc) were C# from start to finish though. AFAIK some of their releases use FNA instead of MonoGame (a similar library with more of a compatibility focus.)
- dandotway 5y agoGreat catch! The Wikipedia article for MonoGame lists Hades, but is evidently wrong. Hades used The Forge for graphics. Ctrl/Cmd-F "Hades" on the Github page has some info: https://github.com/ConfettiFX/The-Forge https://github.com/ConfettiFX/The-Forge The Forge is graphics only; audio, input, etc., have to be handled by something else and Hades used a custom C++ engine apparently.