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I don't think that anyone is using Haskell to develop any serious games yet. The toy demos are quite elegant, although the community is probably lacking a good
by aetherspawn 5y ago
I don't think that anyone is using Haskell to develop any serious games yet.
The toy demos are quite elegant, although the community is probably lacking a good scene editor ie Godot or Unity.
Edit: godot-haskell exists, but it's still a little edgy.