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Videogames don't need color spaces, but they have different compression formats on GPUs, like S3TC, BC7, or ASTC. These things save not just storage, also VRAM
by Const-me 5y ago
Videogames don't need color spaces, but they have different compression formats on GPUs, like S3TC, BC7, or ASTC. These things save not just storage, also VRAM bandwidth.
- account42 5y agoVideogames do need color spaces once you want to do any advanced enough lighting, it's jus that the only ones you want are sRGB or linear (floating point) so it can often be assumed by context. S3TC, BC7, and ASTC are all lossy compressions so they are really not comparable.
- BlueTemplar 5y agoWhy wouldn't they need color spaces ?? A lot of people don't want to play games that look bad - I'd assume that this is going to be a particular issue when a game goes for photo-realistic graphics, only to end with people with orange skin colour on lots of monitors...
- pulp_user 5y agoWhat are you even talking about? Using sRGB won't make skin magically orange.
- pixel_fcker 5y agoIt will if the output is expecting RGB in Rec.2020 or P3 and you give it sRGB data…