3 ms·
It sounds very nice but if more than half an indie game's revenue comes from Nintendo Switch then you need a low friction way to get your .java files running th
by dandotway 5y ago
It sounds very nice but if more than half an indie game's revenue comes from Nintendo Switch then you need a low friction way to get your .java files running there. You also need a proven audio mixer stack so you can load background_music.mp3 and play bang.wav and boom.wav without any popping or leaks. Right now Java seems sort of iffy on consoles, as in, you could maybe spend a ton of time and/or money to get an effort like GraalVM production-grade working there, but no one has bothered to do it yet. It seems to be much lower friction to just use C#/MonoGame, or SDL2 with your scripting language of choice that compiles with a C/C++ compiler, or a proven game engine.