3 ms·
How does this compare with the technology in the Nintendo 3DS?
by keeperofdakeys 15y ago
How does this compare with the technology in the Nintendo 3DS?
- jonmrodriguez 15y agoEventually, our technology will be a strict superset of the of the technology included in the 3DS: -- See this reddit post. http://www.reddit.com/r/technology/comments/hmjej/how_the_3ds_parallax_barrier_works/ http://www.reddit.com/r/technology/comments/hmjej/how_the_3d... Specifically, look at the first comment and its reply: zz33ke: But why does it make me dizzy and nauseous? joatmon3: The 3D effect makes it look like it's popping out at you, but the image is still actually on the screen (where your eyes have to focus), so the difference between where your brain says the image is and where your eyes are focusing causes many people to get dizzy and nauseous. -- As joatmon3 says, the parallax barrier technique (http://en.wikipedia.org/wiki/Parallax_barrier http://en.wikipedia.org/wiki/Parallax_barrier) can provide binocular parallax, but it does not provide the depth information required for a viewer to focus their eyes on each virtual object. Our prototype will do both. When a character seems to do pop out at you, it will be both because of a parallax barrier providing different images to your two eyes, but also because a lens in front of that screen is adjusting the focus distance of that part of the screen. That way, when your eyes try to focus on the virtual object's virtual distance, that is the optical distance at which the screen will be sharp.