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I don't care if they're "exactly as their designer wanted them to be" — I don't want them to look weak and pixelated. I want my screen to appear as close as pos
by flenserboy 5y ago
I don't care if they're "exactly as their designer wanted them to be" — I don't want them to look weak and pixelated. I want my screen to appear as close as possible to print, with text equally easy to read. Windows does not provide such an experience.
- vladvasiliu 5y agoPoint is we both want different things, and doing something "in between" would look terrible for both. A choice has to be made. The issue is that you cannot obtain rendering on a low resolution grid that is both sharp and close to the shape on print [0]. As such, given this constraint, I prefer sharpness rather than fidelity. In my personal case, I actually use Linux on a high dpi display, so I can get both. But when I have to use a low resolution screen, like at work, I would actually prefer a font that is designed with these constraints in mind, such that it looks both good and sharp. For this I like bitmap fonts, but they seem to be few and far between these days. Overly fancy fonts need to be beat into shape with hinting, but then the flow looks all broken. Or else, they're a blurry mess. Terminus works great for my monospaced needs and Calibri (from Windows) seems to have bitmaps for low size fonts that look fairly pleasant. -- [0] I'm talking mostly of small-sized text, like for interface widgets. For larger font sizes, it seems easier to get a decent result even with fancier fonts.