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To be clear on my opinion you can integrate blueprints and CPP code but it's not as seemless as I'd like. Given that blueprints run in a VM and your CPP code do
by jaegerpicker 5y ago
To be clear on my opinion you can integrate blueprints and CPP code but it's not as seemless as I'd like. Given that blueprints run in a VM and your CPP code doesn't there are certainly blocks. They are working on fixing that (https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Blueprints/TechnicalGuide/NativizingBlueprints/ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScrip...) for example. I'm impressed with the quality of blueprints but would still rather approach software from a text based approach and a low level approach. I also hate working in JS frameworks and big collections of libraries all bundled together.