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Given it's not critical to my workflow (or job) I just use GIMP for editing, Krita for digital art hobby tinkering. I used to just use CS2 for the longest time
by officeplant 5y ago
Given it's not critical to my workflow (or job) I just use GIMP for editing, Krita for digital art hobby tinkering. I used to just use CS2 for the longest time due to the "free" status of it with the serial key mishap. Working on learning blender for multiple uses.
If I had to do this as a job there isn't much doubt that I'd be on a work provided Adobe subscription like many others suffer through.
Personally I try to focus on software that has the largest variety of supported ecosystems. (ie. Gimp and Blender support Win x86 and Mac/Linux x86 & arm64) I don't like using tools that I have to throw away just because I'm on a Pinebook Pro for the weekend experimenting with low powered ARM nonsense. Although blender support is janky on many ARM devices depending on your level of OpenGL support, thinks are improving gradually.
For me it makes a lot of sense to try and be as hardware/software platform agnostic as possible with my software choices. It's massively helpful that I make music with a DAW called Renoise because it's the same program whether I'm on Linux/Windows/MacOS outside of what they use for the audio backend in each OS.
In the end there is nothing wrong with just building an intel/amd powered desktop and installing Win10 or some sort of mainstream linux solution for the sake of your time and sanity. Although keep in mind Win10 is less than 5 years away from EOL.
- tangent-man 5y agoHopefully by then Windows 12 will be out ;o)