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I found seated "sims" or games like Elite were fine for me, but anything that tried to replicate the FPS-style running around was a no-go. I guess it's even be
by soylentcola 5y ago
I found seated "sims" or games like Elite were fine for me, but anything that tried to replicate the FPS-style running around was a no-go. I guess it's even better in those arcade-style setups with moving seats to help replicate the feeling of movement and position seen with the eyes, but that's even more complicated than treadmills and such.
I think that for VR, the trick is to stick to experiences where your POV matches your meat-space position. Trying to shoehorn the conventions of flat-panel games into 3d VR either requires a lot of increasingly complex sim stuff or is just always gonna give you that mismatch between what you see and what you feel.
In that sense, I agree that AR is probably a lot more doable if you intend to be walking/running around.