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Is it possible for a PS5/Series X game to look as good (not pre-rendered) as Arcane? When I first started watching, though it looked amazing, I joked that this
by endisneigh 5y ago
Is it possible for a PS5/Series X game to look as good (not pre-rendered) as Arcane?
When I first started watching, though it looked amazing, I joked that this is how end-of-gen PS5 games will look like.
- crate_barre 5y agoThis is just on Reddit today: https://reddit.com/r/gaming/comments/r0f9aw/realtime_controlled_cgi_puppets_in_unreal_engine_5/ https://reddit.com/r/gaming/comments/r0f9aw/realtime_control... Graphics should get there honestly.
- dagmx 5y agoPointing to a photorealistic image in response to a heavily nonphotorealistic and art directed show doesn't make much sense. Arcane doesn't push the technology for graphics. You could get visuals like it in the PS3 or PS4 era . What it does really well is art direction, a lot of which is cinematography. Games can do it already, it's just a matter of a studio wanting to commit to that style.
- TrevorJ 5y agoThe big, unsolved problem there is that much of the 'look' relies on great camera composition and lighting specifically for that shot. This is something that's pretty specific to film and can't be recreated for games where the player is the one in charge of the camera. To put it another way, even if the real-time renderer was every bit as good, a game wouldn't quite retain the same cinematic feeling except in some limited cases/genres.
- Pulcinella 5y agoAgreed. Guilty Gear Strive (and also Xrd to a lesser extent) do a really, really good job of mimicking 2D animation while being entirely dynamic, 3D animation. Of course, as you said, a lot of that is because it’s a 2D fighting game. So the players have no control of the camera or lighting. Each character in a match has lighting hand applied separately from the other character and separate from the lighting of the environment, so they always have perfect lighting, even if it isn’t physically correct. And just like how Arcane was in production for ~5 years, there is no secret to how Guilty Gear looks: it’s just a lot of hard artistic labor. It isn’t necessarily like the only thing preventing games from looking like Arcane is a hardware problem.
- aceazzameen 5y agoIt all comes down to art direction. There's nothing technologically special about Arcane. In fact, a fully 3D game with the player in control of the camera wouldn't look as good because Arcane uses flat 2d backgrounds and billboards throughout. The artists are in full control of what you see in the production. In a game with an interactive camera, custom shot/color/light composition is lost and would only look as good as the best games already available today. Although, I wonder if stylistically, Arcane will start a trend of bringing back texture heavy games with baked in lighting (as opposed to raytracing everything).