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> 100% On-chain > Your traits and all the pixel art reside in the contracts themselves, nowhere else. ... > You can use the entirety of Wolf Game by directly
by dcposch 5y ago
> 100% On-chain
> Your traits and all the pixel art reside in the contracts themselves, nowhere else.
...
> You can use the entirety of Wolf Game by directly interacting with the blockchain (like through Etherscan)
Very cool that this is becoming the norm.
I was unimpressed with some early "blockchain games" that were really regular old centrally hosted browser games with a crypto collectible component.
Dark Forest really changed the game, and the community has become more discerning.
I haven't tried playing wolf game yet, but the authors seem to get it.
- khalladay 5y agoI'm super out of the loop on all things blockchain... why is it cool that pixel art is stored on the blockchain as opposed to anywhere else? What benefit does that provide?
- dreadlordbone 5y agoMost NFTs are addresses that point to an image stored on a server somewhere (AWS, etc). This removes the "permament, decentralized" version of NFTs. If the image itself is stored on the block chain this means it is fully decentralized and not at risk.
- dcposch 5y agoThe hilarity will become apparent once an NFT project's servers go down. I predict that within the next 5 years we'll see certain art NFTs that once sold for six figures turn into a 404. (This could happen en masse if one of the big NFT exchange startups doesn't make it.) I also predict there will be at least a few cases where nobody actually has the original saved. Imagine the IPFS link has zero seeds including the owner, the startup that once hosted it/ might've had backups is dead, and the original artist lost her laptop. And we might never hear about it, because this situation is acutely embarrassing for everyone involved, especially the person who paid $200k for that jpg.
- charcircuit 5y ago>Very cool that this is becoming the norm. Being 100% on chain will never be the norm because it's too inefficient. Just imagine doing something like collision checking, physics, or doing a raycast on chain. Just no.
- dcposch 5y agoWe don't mean that there won't be off-chain computation. Just that everything that is owned and interopable should be on-chain. Rendering can be in the client. If someone wants to render differently, they can run their own forked client.