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The best way to do it is probably the way rust-gpu does it: https://github.com/EmbarkStudios/rust-gpu/blob/main/docs/src/attributes.md#workgroup-shared-memory h
by nynx 5y ago
The best way to do it is probably the way rust-gpu does it: https://github.com/EmbarkStudios/rust-gpu/blob/main/docs/src/attributes.md#workgroup-shared-memory https://github.com/EmbarkStudios/rust-gpu/blob/main/docs/src...
The entry point of the kernel would supply any objects that have special properties.