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> It's the worst decision so far that they've done. OpenGL may not be perfect, but it worked well everywhere. I agree with your sentiment. I like OpenGL quite
by daniel-thompson 5y ago
> It's the worst decision so far that they've done. OpenGL may not be perfect, but it worked well everywhere.
I agree with your sentiment. I like OpenGL quite a bit due to its ubiquity. From my perspective as a casual graphics dev, it's relatively easy to use OpenGL to get triangles on the screen, compared to Vulkan (although I know Vulkan has other benefits).
> And what about all the thousands of programs that uses OpenGL?
Judging on past behavior - Apple isn't shy about breaking compatibility with techs they're no longer interested in.