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There's a WebGL (and Threejs) setting for whether to use a discrete GPU: 'powerPreference' [1, 2], with the caveat: "Note that this property is only a hint and
by EarthLaunch 5y ago
There's a WebGL (and Threejs) setting for whether to use a discrete GPU: 'powerPreference' [1, 2], with the caveat: "Note that this property is only a hint and a WebGL implementation may choose to ignore it."
1: https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.2 https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.2
2: https://threejs.org/docs/#api/en/renderers/WebGLRenderer https://threejs.org/docs/#api/en/renderers/WebGLRenderer