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I think the analogy for the entropy introduced by a "market" is just the player's attention span and long-term planning skills. In a beginner-intermediate sessi
by ShamelessC 5y ago
I think the analogy for the entropy introduced by a "market" is just the player's attention span and long-term planning skills. In a beginner-intermediate session, the player can and will have highly variable production rates due to an inability to grok the complexity of what they have built. It's of course very similar to programming in that way.
I agree that the game is not trying to be a market simulator however.