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>NFTs are not durable Some of the more prized NFTs are entirely on-chain; I agree that ones which just encode a URL of an image feel very superficial and britt
by iskander 5y ago
>NFTs are not durable
Some of the more prized NFTs are entirely on-chain; I agree that ones which just encode a URL of an image feel very superficial and brittle.
>Scarcity is entirely illusory across ecosystems
Every successful ETH NFT has been copied (probably multiple times) on other chains; this isn't really any different from just even copying on the same chain. In all cases it's treated as a copy.
>There is no validation of copyright upon NFT creation
I agree and I think this is a huge problem for 1/1s!
> NFTs have not succeeded in a test within the courts
Best NFTs are CC0 licensed and don't confer any legal rights (but instead encourage liberal reuse and remixing)
- cwkoss 5y ago> Some of the more prized NFTs are entirely on-chain Oh neat - that's definitely better, I'm sure it increases costs significantly though. > "treated as a copy." Are consumers able to easily make informed decisions about which versions of NFT are primal and which are derivative? Seems like a hard problem that would require a lot of expensive moderation by the ecosystems. > Best NFTs are CC0 licensed and don't confer any legal rights I love me some CC0, but I'd also love a system where I can self service: - Identify the owner of a song I'd like to use as background music in a video - Buy an NFT that represents a license to use that song in a single streaming video - "Point" that NFT at a file hash of the completed video - Upload video to youtube and other streaming platforms including a reference to the NFT, making it immune to arbitrary takedown requests. There are stories of creators who own the rights to a song getting takedown requests on a video that includes it and getting stuck in kafkaesque bureaucracy despite having a valid license. There is no public registry of who is licensed to use a piece of content, so Youtube would have to manually inspect contracts to resolve this - it seems they are grossly understaffed in support to be able to do this. Sure, this is partially due to Youtube's extreme subservience to the IP lobby, but a public system to validate licensing would be extremely valuable IMO.