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I wouldn't go nearly that far. Wine allows for running of most games, and the rest are usually always online multiplayer games. Even with the ones that work usu
by SeanSpearo 5y ago
I wouldn't go nearly that far. Wine allows for running of most games, and the rest are usually always online multiplayer games. Even with the ones that work usually have hitches and quirks to figure out. Linux can't even do general windows apps that well, the only reason gaming is at the point it is is because most if not everyone who'd run linux wants to play games. Making Linux out like this miracle system is blind support
- KronisLV 5y agoI'd go a step further and suggest that trying to mimic a closed operating system is always going to be a somewhat unsuccessful uphill battle. Just look at how much the people over at ReactOS have been struggling for years, just to get the basics working: https://reactos.org/ https://reactos.org/ It's certainly admirable, but to me it feels like Windows and all of the closed OSes will eventually die outside of museums and give way to open systems instead, at the same time killing any hopes of running older games and such, outside of cases where they are pretty simple, there have been source code leaks or other things to make running them easier (e.g. huge cult following). For example, you can probably port over something like "Return to Castle Wolfenstein" in a feasible amount of time[1] but something like "Cyberpunk 2077" or "Grand Theft Auto V" would be way more complicated in comparison. Thus, your choices are probably limited to the following: - use open systems and say no to playing games that don't support them, out of principle or otherwise - use both open and closed systems, like in a dual boot configuration (or VM with GPU passthrough and relative mouse movement mode which is hard), for when you can't go without those games - attempt to use workarounds like Wine or Proton or whatever, but don't expect everything to work out of the box, especially with hostile DRM In the end, it feels to me that providing opposition to hostile business models is the only way forwards, even if piracy is notoriously bad in the industry and there is ample competition, so not doing DRM and even having parts of your project be open source is probably financial suicide, as evidenced by the occasional thread on /r/gamedev about someone having their game be essentially stolen and it being uploaded elsewhere and someone else getting profits from their hard work. Linked, because it's actually pretty interesting: [1] - https://github.com/iortcw/iortcw https://github.com/iortcw/iortcw
- fartcannon 5y agoNo one said miracle. It's just a list of facts that some people aren't aware of. If it felt miraculous to you, well sir, its your lucky day, you get to experience a miracle yourself and instal Linux!