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With death of GFWL, GTA 4 multiplayer was shut down because it depended on GFLW, supposedly. Fallout 3, whose GFLW was removed in a patch a few weeks ago, had t
by usui 5y ago
With death of GFWL, GTA 4 multiplayer was shut down because it depended on GFLW, supposedly. Fallout 3, whose GFLW was removed in a patch a few weeks ago, had to be recompiled with Visual Studio 2019, breaking a lot of compatibility with what modding experts believe to be the entire foundation of mods (script extender). There is a lot of things wrong with depending on a server for local software that could work perfectly on their own. Hopefully people in the future look back at the current era and realize how backwards we thought, but as you describe, it will probably only get worse.
I also worry for Steam one day, even though they committed to making a plan for releasing titles if they were to ever shut down. How could they possibly honor that commitment when millions of players log in to download their terabytes of content the day they decide to shut down? Maybe they would do it in waves, but it won't be pretty.
- rektide 5y agoWow these are some great additional concerns to tack on. Some related stuff today, from John Carmack: > I strongly encourage all game developers to take steps to archive their development environment so you are confident you can rebuild things years in the future, which does not automatically happen! https://twitter.com/ID_AA_Carmack/status/1461024415274176517 https://twitter.com/ID_AA_Carmack/status/1461024415274176517 https://news.ycombinator.com/item?id=29256240 https://news.ycombinator.com/item?id=29256240 (0 comments)
- genewitch 5y agoIf only there was a way for the internet to handle a torrent of bits, like when hundreds of millions of users simultaneously cry out for the same game