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Nothing will ever convince me this is good UX. Makes it hard to find exact frames in the scan, breaks very fundamental expectations on how text works both on th
by thom 5y ago
Nothing will ever convince me this is good UX. Makes it hard to find exact frames in the scan, breaks very fundamental expectations on how text works both on the internet and in real life. Stop it. It was an incredibly long and tedious fight to kill Flash, let's not relive that.
- korla 5y agoKilling flash was not about UX. The issues with it were technical. Flash was not the UX for systems, but for fun little games and a means to tell a story in a way which wasn't available on the Web 20 years ago. This UX is fine as it is IMO. Cool even.
- thom 5y agoSorry, but this is completely ahistorical. Before the iPhone came along (which did, thankfully, put the final nail in the coffin) there was a decade long battle between the web usability community and Flash designers over much more than just games. I know this because I worked on both sides of that divide in web agencies and beyond in the late 90s and early 00s. In all the tests I've conducted of these fancy scroll-driven UIs, users perform worse in navigation, information retrieval and comprehension tasks. It's boring to fight the same fights over and over again.
- goldenchrome 5y agoI don’t think you’re supposed to be able to find exact frames. It’s clearly editorialized. And I think the ship has long sailed about fundamental expectations on how text works on the web. This is a standard pattern now.
- thom 5y agoAll UI, especially fancy dataviz, should be about "what questions might users want to ask of this?" not just "can we make it pretty?" It's just bad.