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It's an interesting project, but it needs some polish: unfortunately it doesn't work well on all modern browsers, for example the image in Chrome for demo game
by Egregore 15y ago
It's an interesting project, but it needs some polish: unfortunately it doesn't work well on all modern browsers, for example the image in Chrome for demo game Ghost Shooter was broken (it worked well in Firefox and Opera)
Also it looks like the sound disapears after some time in all browsers (was tested in Space Blaster Game)
- TomGullen 15y agoSound implementation is extremely buggy and poor in all browsers, hopefully browser vendors will work to resolve this soon. It's really hard for developers to work with at the moment.
- Egregore 15y agoI've seen some html5 frameworks implement sound through flash (as a temporary step backward)
- TomGullen 15y agoAs useful as this would be in the short term we think it's not the best solution in the long term. We tout ourselves as an HTML5 exporter, replacement for Flash etc, having any Flash anywhere in it seems like it's cheating a bit!
- musket 15y agoalso fps on chrome was really bad. Didn't try ff but on ie its was better.
- TomGullen 15y agoMusket, have you tried enabling Chrome hardware acceleration in the settings? http://technicallyeasy.net/2011/03/how-to-enable-graphics-hardware-acceleration-google-chrome/ http://technicallyeasy.net/2011/03/how-to-enable-graphics-ha... By default this is disabled, eventually browsers will ship with this enabled by default. It should allow a much better FPS.
- AshleysBrain 15y agoChrome 14 (out in 6 weeks or so) has a hardware accelerated canvas enabled by default, so should skip along nicely then.
- blueplz 15y agoOn WinXP: was slow on FF6, but smooth on Chrome 14 Beta. Nice.
- AshleysBrain 15y agoFF6 has hardware acceleration, but only if your drivers are up to date. Maybe try updating your graphics drivers?