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> I find the documentation quite fractured. This has been my experience as well: the few Vulkan Hello, World I've seen all have a mile and half boilerplate cod
by ur-whale 5y ago
> I find the documentation quite fractured.
This has been my experience as well: the few Vulkan Hello, World I've seen all have a mile and half boilerplate code before you can open a window and draw an effing pixel in it.
Also, from an admittedly quick glance at Vulkan ... I haven't really seen specs for a full-fledged CUDA / OpenCL modern replacement.
Did I miss something?
- gspr 5y agoIt's even worse if you don't wanna draw a pixel, but rather want the compute world's equivalent of hello world (i.e. inner product)!