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Note that Microsoft had C++ AMP on that front, https://docs.microsoft.com/en-us/cpp/parallel/amp/cpp-amp-overview?view=msvc-170 https://docs.microsoft.com/en-us
by my123 5y ago
Note that Microsoft had C++ AMP on that front, https://docs.microsoft.com/en-us/cpp/parallel/amp/cpp-amp-overview?view=msvc-170 https://docs.microsoft.com/en-us/cpp/parallel/amp/cpp-amp-ov.... That worked on DirectX devices as a whole.
However, MS failed to capitalise on it and bailed out (too early). Has been limping along dead since years, finally acknowledged as deprecated in VS2022.
- pjmlp 5y agoI think that they rather decided to capitalize in HLSL, DirectX Compute, and mesh shaders instead, given the lack of love for C++AMP at ISO.