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A very good test of a multi-item interface is to imagine it with exactly TWO items and see if it makes perfect sense that way. Or if it’s a toggle button, look
by makecheck 5y ago
A very good test of a multi-item interface is to imagine it with exactly TWO items and see if it makes perfect sense that way. Or if it’s a toggle button, look at a single button and see if you know its state.
Now in this context, imagine the inactive item is invisible and clickable, and the active item looks like a button (that is traditionally clickable) but is not clickable. Imagine furthermore that you still have freaking buttons elsewhere in the same UI that look the same as the unclickable thing but are clickable, well, you have a problem. Now imagine the even bigger problem of reusing the exact same style for things like text fields that have an entirely different function.
This isn’t just Firefox, a lot of this is what Safari tried to pull, too. Or the entire concept of flat UIs.
I really, really want to respect the field of UI design and imagine that this stuff is hard, etc. but frankly some of this stuff is really not that hard to get right. There needs to be discipline, some science, some user testing, and someone with enough power to shoot down the truly dumb decisions, for a start.
And barring all that, I want a config file (or back in the day, ResEdit) where I can undo all the madness.
- mmis1000 5y agoIn this case. It is wrong to just test 2 tab, you need two at its 'narrowest' size. You will find nothing is even differentiable in this situation. The icon is now at middle of two title. And even worse, the gap is so big so you won't have confidence which tab will you hit unless you hit exactly on text or icon (at the cost of hit area reduced to 2/3 of original tab) or hover to see which tab lit(at the cost of delay due to visual check). As someone who likes to open many tabs, the experience sucks.