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Look up “instancing” with regards to geometry on GPUs. The mesh can just be rendered twice with different transforms. That said, it often makes sense to drop s
by chaboud 5y ago
Look up “instancing” with regards to geometry on GPUs. The mesh can just be rendered twice with different transforms.
That said, it often makes sense to drop some of the decorative flourishes used on the primary instance of the model due to distance, or use a different level of detail. There’s really no great way to get around needing to tell the GPU to render the triangles twice (short of rendering the view to an intermediate buffer and using that, which is still twice…)