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I spent quite a bit of time using gpt-2 to try and make some new Dungeons & Dragons spells. I noticed that around 1 in a thousand spells it would generate would
by dnd-spells 5y ago
I spent quite a bit of time using gpt-2 to try and make some new Dungeons & Dragons spells. I noticed that around 1 in a thousand spells it would generate would kind of make sense if you interpret it as being trying to be funny. It seems like AI is better at making funny things (unintentional so).
Here are two examples of some spells it generated.
Arcanum creates a massive pool of magical energy similar to that created by the Chariot of Crustaceans. The energy travels down the caster's legs and retains a magical aura similar to that of the ancient people of Cyprus. The spell creates one of the following: a dense fog, raging waters, strong winds, continuous thunderstorms, or a strong gust of wind. The material components are sand and powdered animal hoof.
Holding out his palm, the caster evokes a magical array of sounds in the area where he stands. The following sequence of events occurs, based on the alphabetical order of the alphabet.
01 Stand Long Time
02 Last Words
03 Reach Down From The Ground
04 Make A Friend At A Distance
05 Five Minutes Friends
06 Friends For 10 minutes
07 A Word For Theeunday
08 Move Large Object
09 No Talking
10 Naga Tribe
11 Soundtrack To A Favourable Weather
12 How To Be Seen By A Smart Elemental
13 Back To The Main Team
I decided to collect the best ones and put it in this free pdf if anyone wants to read some more.
https://www.drivethrurpg.com/product/324417/Clockwork-Demon-Grimoire-Volume-1 https://www.drivethrurpg.com/product/324417/Clockwork-Demon-...
- tnzk 5y ago> It seems like AI is better at making funny things (unintentional so). Partly this is because we take AI-generated sentences slight differently to ones by humans maybe. It feels less funny once we found out someone behind intentionlly making up the joke, while AI never be "intentional".