3 ms·
Ask HN: Old C++ game programming book
Hey everyone. It might be nostalgia talking, but when I was a little kid I remember going to a store, finding a fascinating book on 3D game programming ( I think it was trying to do a Wolfenstein clone ) and not buying it ( it was ridiculously expensive at the time -- way more than I had saved ). Feels like a missed opportunity today.
Anyway, for the life of me, I do not remember anything other than it was C++, it was 90s, it was about making a 3d shooter clone game.
I tried Amazon, but nothing I found seems to match the memory. Does anyone may have an idea what the book title/author was/could be?
- dayjaby 5y agoI got one from the early 2000s from Adrian Perez. Let me check after work.
- psyklic 5y agoIt's very possibly "Tricks of the Game Programming Gurus" by Andre Lamothe, John Ratcliff, and Denise Tyler
- A4ET8a8uTh0 5y agoHoly crap -- yes. The warlock game I think was added on CD triggered it in my mind. Thank you^^
- rpeden 5y agoIt's still a fun book to work they even if the examples are outdated. I found a used copy of it for $1 a few years back. If I remember correctly, it's easy enough to take the ideas and implement them using SDL instead of MS QuickC like they use in the book.
- A4ET8a8uTh0 5y agoI ordered it yesterday. I have some extra time to explore it now. This will be fun. Thank you for the suggestion.